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ShotANVIL: Smooth Skin Only (Tutorial)

ShotANVIL combines PaintX , SliceX and TrackX into one combined editor interface allowing you to do everything in one plugin, with powerful new tools for AI masking, paint, keying and enhanced shape masks.


For more information on Coremelt ShotANVIL: 

TRANSCRIPT

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Hi, I'm going to show you the smooth skid only

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template in call shut Anvil. So just place that on the clip,

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open the editor.

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Okay, I'm just gonna zoom in so that I can see the results.

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Check the hand here to move

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and then I can use this checkbox here to toggle the result

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on and off. So you can see what that's doing. Now it is moving.

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What it fix is skin and as you can see,

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it's protecting the details in the eyes and the hair and

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not actually uh, doing anything to those. So

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the controls are down here. If you increase the strength,

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you'll get a much more waxy look that perhaps

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looks a bit artificial. Some people like that. Uh,

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we'll go back down to around seven. Now,

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spatial range is to do with how this moving, uh,

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breaks up the area into similar colors.

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So if we increase that,

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you'll get a more postered look where it's actually, uh,

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finding areas of similar color and it's moving them.

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And again, like see to have that on and off,

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Usually you would want that back down around seven. Again,

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seems to give good results.

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And the quality here is to do with, uh,

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the algorithm that is detecting what it thinks is a person and what it thinks is

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skin. So most of the time you can just leave that. A balanced

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hue range is, as you can see, determining skin colors.

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Um, it actually works for both light and dark skin. Generally,

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you would never change fat unless you're doing something very specific.

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Now you can also then, uh,

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use the other tools like masks and brushes to

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enhance the result. If, uh,

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you wanna bring some areas back or smooth some areas that aren't being smoothed.

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Okay, so if we wanted to do that,

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just add a new layer here, add new layer.

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And if I wanted to, uh, remove this movie from an area,

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I could use this one here. Reveal source brush here,

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which is basically painting back to the original background clip over the top of

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the smooth skid layer. Uh,

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adjust for brush size as I want. And then

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when you paint, you'll see that's bringing back the stuff that was smooth.

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So I can turn off or off this layer here and you can see

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I was able to paint back the detail from the original skin or if you wanna do it

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the other way,

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if you wanna do it the other way and smooth an area that isn't being smoothed

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now, then I could draw a mask here

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And then apply

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smooth here. Okay.

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And what that is doing now is applying the same smooth algorithm

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that is on the skin but inside the mask.

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Now also, let's turn that off and go back to the brush stroke here.

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This could be tracked. Uh, tracking menu is here.

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So you can use the tracking model perspective

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and apply track as perspective. Yes, go ahead.

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Right? So that is tracking the stroke,

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that's bringing back the,

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the detail that was that I painted back.

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Or you could also track the shape instead. And it's just the same thing.

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If you needed a different track on the shape and the brush,

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then they have to be in separate layers.

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So then I would just go make another layer,

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move the polygon shape up here, move the smooth up here,

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turn it back on, and then hit the track button here.

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And that would then track separately to

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the brush stroke that's in the layer below one track per layer,

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just to remember that. Um, and that is the skin smooth

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template in Coremelt. Shut Anvil.