Cart 0
How To Use Coremelt FCPX Plugins On Apple M1 Silicon

How To Use Coremelt FCPX Plugins On Apple M1 Silicon

Update May 2021:

There were some technical issues beyond our control preventing us completing moving all our plugins to Apple Silicon native, we believe those are now solved and are able to move forward again.


While there is not yet a working native solution for our FCP X plugins on Apple Silicon M1 mac system with MacOS Big Sur, we have just finished testing an interim method to use Coremelt plugins on them.

This does involve running Final Cut Pro and our plugins using Rosetta2 emulation. However  - in our testing the speed and performance is actually quite good and very stable.  To take advantage of this method, first install our plugins as normal, make sure FCP X is not open,  then download this and put on your desktop or anywhere else, unzip and run it

(note this will only launch FCP X in Rosetta mode when using this applet, the default will still be native)

Our plugins will appear and be usable as normal after doing this.  As mentioned this is a temporary solution but the performance is quite good.  Very roughly the speed on an M1 mac mini running Final Cut Pro X and our plugins in Rosetta2 emulation is comparable or even faster than a 2020 model Macbook Pro with 6 core Intel i7, Apple's M1 is a really fast chip ! Note you must launch FCP X everytime using this applet instead of double clicking on the FCP X icon whenever you want to use our plugins.  Please make sure you are using the latest FCP X 10.5.1, it is possible to run earlier versions of FCP X under Rosetta2 emulation on Apple M1 systems but we have not tested that and problems may occur.

If you do come across any issues using this method, please do not hesitate to contact us.

We are of course working hard, as are most developers, on fully native versions and will have an update on that shortly.

10 Feb 2021 


Older Post Newer Post